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My mother, a painter, once sketched me an eight-pane window looking
out on a garden. Just above her signature, she inscribed a dedication
along with a tag-line: "We get to do the windows."
The sketch, which hung on my bedroom wall beside my actual window
throughout my adolescence, was a feminist inside joke and an emblem of
our relationship, expressing perennial mother-daughter border
confusions, looking-glass struggles that were hilarious and
ambivalent — usually at once.
How ironic, then, to realize that by making a professional home in
hypermedia, I've spent a good bit of my adult life worried about
— guess what? — windows. Not Microsoft Windows, or the
window near my desk through which I'm frequently tempted (and
occasionally encouraged) to take a flying leap, but windows on a
screen, like the one you're reading in now.
These unobtrusive windows are central to the felt experience of using
a computer. They focus attention and structure work, usually so
quietly no one notices them until they start moving or closing
unexpectedly — the stuff of Web art, hacks, and browser bugs. When
windows are working as they should, however, they organize work,
providing visual cues that differentiate this week's to-do list from
yesterday's chat transcript and this afternoon's email. An interface
without windows is uncomfortable; we are reduced to command-lines and
hierarchies of lists. Remember DOS?
A screen window works a bit like a picture frame, which mediates
between what it contains and the surrounding environment. But while an
art historian might argue that a picture frame works best when least
noticed, playing with windows is part and parcel of making art for the
computer screen. In digital art, a window is a locus of fascination, a
place where old questions about form and content, container and
contained, erupt with renewed urgency.
This comes as no surprise, since Western culture has long understood
the power of framing, both real and metaphorical. Narcissus tumbled
famously into his own reflection, a superficial portrait impossible to
imagine without a frame to define it (pools without edges are mud
pits that don't reflect anything.) Visual artists have long understood
how a well-defined edge can bring into play the potent opposition of
figure and ground, not to mention the lasting shock of Albertian
perspective — a keyhole opening onto a world organized along
gridlines vanishing to a point. Even Einstein's theory of special
relativity used thought experiments involving multiple "frames of
reference" to articulate some troubling observations about presumably
absolute Newtonian space-time. Glasses, those framed windows through
which some of us, myself included, see the world, refract light to
improve focus. For good or ill, framing allows us to dwell on certain
aspects of a situation while others recede from view: we frame
problems in order to solve them; when someone is unjustly made
responsible for a crime, we say he or she was "framed."
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